10_Thermal processes
Also almost fully Ai generated but this works i think
1. terms
- Thermal contact: objects can transfer energy via heating.
- Thermal equilibrium: objects in thermal contact with no net heat transfer.
- Zeroth law: if A and B are separately in thermal equilibrium with C, then A and B are in thermal equilibrium with each other.
- Temperature: same for all systems in thermal equilibrium; related to average KE of particles.
- Energy transfer by heating: energy transfer due to a temperature difference, from higher to lower temperature.
- Conduction: transfer of energy by heating through a medium or across two media in contact, without flow of medium.
- Convection: transfer of energy by heating through convection currents in a fluid, due to a difference in density.
- Thermal radiation: transfer of energy by heating as EM waves such as infrared.
- Use "internal energy" and "heat transfer", not "thermal energy".
2. Heat Transfer
- Hotter object: avg KE decreases. Colder object: avg KE increases.
- Continues until thermal equilibrium (same temperature).
- Same temperature ≠ same internal energy (differ in mass, state, material).
- Metal feels colder than cardboard at same temperature: better conductor, removes heat from skin faster.
3. Conduction
All solids
- Particles near heat source vibrate more vigorously about fixed positions.
- Collide with neighbours, transferring KE.
- No net movement of particles.
Metals (extra)
- Free electrons gain energy, move faster, diffuse from hotter to colder region.
- Collide with positive metal ions, transferring energy.
- Free electron diffusion = metals are good conductors.
Fluids are poor conductors: particles not closely packed, fewer collisions.
Applications
- Insulators: trapped still air (fur, feathers, double glazing, foam, wool), wooden/plastic handles, sawdust on ice, cup sleeves.
- Conductors: aluminium/steel cookware, copper soldering tip, metal heat sinks.
4. Convection
Key chain: heated fluid expands → less dense → rises; cooler, denser fluid sinks to replace it → convection current.
- Net movement of fluid (unlike conduction).
Applications
- Kettle: coil at bottom; water is a poor conductor, convection heats quickly and evenly.
- Aircon: near ceiling; cold dense air sinks, warm air rises into unit.
- Sea breeze (day): land heats faster; low pressure over land; air moves sea → land.
- Land breeze (night): land cools faster; low pressure over sea; air moves land → sea.
5. Thermal Radiation
- No medium needed; travels through vacuum (how Sun's energy reaches Earth).
- Good emitters = good absorbers. Good reflectors = poor absorbers.
- Net emitter if surface is hotter than surroundings.
Factors
| Factor | Effect |
|---|---|
| Colour & texture | Dull black: good emitter/absorber. Shiny/white: poor, good reflector |
| Surface temperature | Higher (vs surroundings) → faster emission |
| Surface area | Larger → faster emission/absorption |
Applications
- Shiny/white: aluminium-painted roofs, white houses, avoid dark clothing in Sun.
- Black: dull black solar panels.
- Solar films: let visible light through, block UV and IR.
6. Vacuum Flask
| Part | Reduces |
|---|---|
| Vacuum between walls | Conduction, convection |
| Plastic cap | Convection, evaporation, conduction |
| Foam support | Conduction |
| Silvered surfaces | Radiation (poor emitter/absorber, reflects) |
Annex A: Greenhouse Effect
- Earth: Sun's IR passes through atmosphere → surface absorbs, emits longer-wavelength IR → greenhouse gases (H₂O, CO₂) absorb and re-emit in all directions → excess gases cause global warming.
- Greenhouse: IR passes through glass → soil/plants emit longer-wavelength IR → cannot pass back through glass → heat trapped.