Also almost fully Ai generated but this works i think

1. terms

  • Thermal contact: objects can transfer energy via heating.
  • Thermal equilibrium: objects in thermal contact with no net heat transfer.
  • Zeroth law: if A and B are separately in thermal equilibrium with C, then A and B are in thermal equilibrium with each other.
  • Temperature: same for all systems in thermal equilibrium; related to average KE of particles.
  • Energy transfer by heating: energy transfer due to a temperature difference, from higher to lower temperature.
  • Conduction: transfer of energy by heating through a medium or across two media in contact, without flow of medium.
  • Convection: transfer of energy by heating through convection currents in a fluid, due to a difference in density.
  • Thermal radiation: transfer of energy by heating as EM waves such as infrared.
  • Use "internal energy" and "heat transfer", not "thermal energy".

2. Heat Transfer

  • Hotter object: avg KE decreases. Colder object: avg KE increases.
  • Continues until thermal equilibrium (same temperature).
  • Same temperature ≠ same internal energy (differ in mass, state, material).
  • Metal feels colder than cardboard at same temperature: better conductor, removes heat from skin faster.

3. Conduction

All solids

  • Particles near heat source vibrate more vigorously about fixed positions.
  • Collide with neighbours, transferring KE.
  • No net movement of particles.

Metals (extra)

  • Free electrons gain energy, move faster, diffuse from hotter to colder region.
  • Collide with positive metal ions, transferring energy.
  • Free electron diffusion = metals are good conductors.

Fluids are poor conductors: particles not closely packed, fewer collisions.

Applications

  • Insulators: trapped still air (fur, feathers, double glazing, foam, wool), wooden/plastic handles, sawdust on ice, cup sleeves.
  • Conductors: aluminium/steel cookware, copper soldering tip, metal heat sinks.

4. Convection

Key chain: heated fluid expands → less dense → rises; cooler, denser fluid sinks to replace it → convection current.

  • Net movement of fluid (unlike conduction).

Applications

  • Kettle: coil at bottom; water is a poor conductor, convection heats quickly and evenly.
  • Aircon: near ceiling; cold dense air sinks, warm air rises into unit.
  • Sea breeze (day): land heats faster; low pressure over land; air moves sea → land.
  • Land breeze (night): land cools faster; low pressure over sea; air moves land → sea.

5. Thermal Radiation

  • No medium needed; travels through vacuum (how Sun's energy reaches Earth).
  • Good emitters = good absorbers. Good reflectors = poor absorbers.
  • Net emitter if surface is hotter than surroundings.

Factors

FactorEffect
Colour & textureDull black: good emitter/absorber. Shiny/white: poor, good reflector
Surface temperatureHigher (vs surroundings) → faster emission
Surface areaLarger → faster emission/absorption

Applications

  • Shiny/white: aluminium-painted roofs, white houses, avoid dark clothing in Sun.
  • Black: dull black solar panels.
  • Solar films: let visible light through, block UV and IR.

6. Vacuum Flask

PartReduces
Vacuum between wallsConduction, convection
Plastic capConvection, evaporation, conduction
Foam supportConduction
Silvered surfacesRadiation (poor emitter/absorber, reflects)

Annex A: Greenhouse Effect

  • Earth: Sun's IR passes through atmosphere → surface absorbs, emits longer-wavelength IR → greenhouse gases (H₂O, CO₂) absorb and re-emit in all directions → excess gases cause global warming.
  • Greenhouse: IR passes through glass → soil/plants emit longer-wavelength IR → cannot pass back through glass → heat trapped.
Built with LogoFlowershow