the incident ray, reflected ray and the normal, at the point of incidence, all lie in the same plane
∠i=∠r→ angle of reflection and angle of reflection are equal
Plane mirror
Refraction
following formulas assume the incident ray, refracted ray and normal all lie in the same plane
Refractive index
1n2=n1n2=v2v1=λ2λ1=sin(θ2)sin(θ1)
1n2=n1n2=2n11
Absolute refractive index
the refractive index of a vacuum/air is nair=1.
the absolute refractive index of an optical medium is airnmedium=nmedium/1
every other physical medium is more optically dense than air
e.g. nwater=1.33
n1sin(θ1)n1n21nn=n2sin(θ2)=sin(θ2)sin(θ1)=sin(r)sin(i)=sin(r)sin(i)(General Snell’s Law)(Rearrange for relative index)(Set n1=1 for vacuum/air)(Absolute Refractive Index)
Relative refractive index
for a pair of optical media, the ratio sinθ1/sinθ2 is constant — this is the relative refractive index of medium 2 w.r.t. medium 1
1n2n1n21n21n2=v2v1=v1c⟹v1=n1c=v2c⟹v2=n2c=c/n2c/n1=n1n2(Definition of relative index)(Absolute index of medium 1)(Absolute index of medium 2)(Substitute velocities)(Final relative index formula)
Snell's law
n1sin(Θ1)=n2sin(Θ2)
chaining
n13n1n3=n12×n23=(n1n2)×(n2n3)(The Chaining Law)(Explanation with absolute refractive indices)
Critical Angle
the critical angle c of a pair of media is the angle of incidence in the optically denser medium when the angle of refraction in the optically less dense medium is 90°.
sin(c)sin(c)ndense=ndensenrare=ndense1=sin(c)1(General Critical Angle)(If rare medium is air/vacuum, n=1)(Rearranged to find index of the dense medium)
if moving from medium 1 (dense) to medium 2 (less dense)
sin(c)=1n2(If Medium 1 is Dense and Medium 2 is Rare)
other useful formulas
Real vs apparent depth
when standing in air look at a pool(water), glass block, etc, the object is shallower appears shallower than it really is
ndense=Apparent DepthReal Depth(Viewing from rare to dense)
Parallel glass slab
when light passes through a rectangular block of glass, it bends towards the normal and then away from the normal when it emerges from the glass. The exiting ray is parallel to the original entering ray, but it has shifted to the side. This shift is the Lateral displacement, or Lateral shift (d or x)
dWhere:dtir=cos(r)tsin(i−r)(Lateral Shift Formula)=Lateral displacement (distance between the parallel rays)=Thickness of the glass slab=Angle of incidence=Angle of refraction at the first boundary
Apparent Shift
when placing a glass slab directly on a piece of paper, it appears to have moved upwards. The length of this upward shift (s) is given by
s=t(1−n1)
(Where t is the thickness of the slab and n is the refractive index of the slab).
Lenses
case
image description
image
Example
Beyond 2f
real inverted dimished between f and 2f
Camera
at 2f
real inverted same size at 2f
printer
between f and 2f
real inverted magnified beyond 2f
at f
at infinity
less than f
virtual magnified upright same side of lens as object
magnifying glass
other cases
case
image
Example
at f and light comes out perfectly parallel
lighthouses torchlights
object at infinity
basic telescope magnifying glass "burning leaf"
object at infinity (off axis)
Camera lenses Human eye
The Thin Lens & Magnification Equations
f1=do1+di1m=hohi=−dodi
Variable
What it is
Positive (+) Means…
Negative (-) Means…
f
Focal Length
Convex Lens (Converging)
Concave Lens (Diverging)
do
Object Distance
Real Object (Standard)
Virtual Object (Very rare)
di
Image Distance
Real Image (Opposite side of lens)
Virtual Image (Same side as object)
m
Magnification
Upright Image (Same orientation)
Inverted Image (Upside down)
Directions
Treat the exact center of the lens (the optical center) as the origin (0,0) on a graph.
Horizontal: Light travels left to right. Anything the light physically passes through to the right side is a Real (+) distance.
Vertical: Above the axis is positive (+), below the axis is negative (-).
Alternative Forms
To find Image Distance (di):
di=do−fdof
To find Object Distance (do):
do=di−fdif
To find Focal Length (f):f=do+didodi
Example
f is (+) because it is a convex lens.
do is (+) because the object is sitting on the left side.
di is (+) because the image formed on the right side.
ho is (+) because your starting arrow points up.
hi is (-) because your final image arrow points down.