Reflection

Laws of reflection

  • the incident ray, reflected ray and the normal, at the point of incidence, all lie in the same plane
  • ∠i=∠r→\angle i = \angle r \rightarrow angle of reflection and angle of reflection are equal

Plane mirror

IMG-20260403230430275

Refraction

  • following formulas assume the incident ray, refracted ray and normal all lie in the same plane

Refractive index

1n2=n2n1=v1v2=λ1λ2=sin⁡(θ1)sin⁡(θ2){}_1n_2 = \frac{n_2}{n_1} = \frac{v_1}{v_2} = \frac{\lambda_1}{\lambda_2} = \frac{\sin(\theta_1)}{\sin(\theta_2)}

1n2=n2n1=12n1{}_1n_2 = \frac{n_{2}}{n_{1}} =\frac{1}{{}_2n_1}

Absolute refractive index

the refractive index of a vacuum/air is nair=1n_\text{air} = 1.

  • the absolute refractive index of an optical medium is airnmedium=nmedium/1{}_\text{air} n_\text{medium} = n_\text{medium} / 1
  • every other physical medium is more optically dense than air
  • e.g. nwater=1.33n_{\text{water}} = 1.33
n1sin⁡(θ1)=n2sin⁡(θ2)(General Snell’s Law)n2n1=sin⁡(θ1)sin⁡(θ2)(Rearrange for relative index)n1=sin⁡(i)sin⁡(r)(Set n1=1 for vacuum/air)n=sin⁡(i)sin⁡(r)(Absolute Refractive Index)\begin{aligned} n_1 \sin(\theta_1) &= n_2 \sin(\theta_2) && \text{(General Snell's Law)} \\ \frac{n_2}{n_1} &= \frac{\sin(\theta_1)}{\sin(\theta_2)} && \text{(Rearrange for relative index)} \\ \frac{n}{1} &= \frac{\sin(i)}{\sin(r)} && \text{(Set } n_1 = 1 \text{ for vacuum/air)} \\ n &= \frac{\sin(i)}{\sin(r)} && \text{(Absolute Refractive Index)} \end{aligned}

Relative refractive index

  • for a pair of optical media, the ratio sin⁡θ1/sin⁡θ2\sin \theta_1 / \sin \theta_2 is constant — this is the relative refractive index of medium 2 w.r.t. medium 1
1n2=v1v2(Definition of relative index)n1=cv1  ⟹  v1=cn1(Absolute index of medium 1)n2=cv2  ⟹  v2=cn2(Absolute index of medium 2)1n2=c/n1c/n2(Substitute velocities)1n2=n2n1(Final relative index formula)\begin{aligned} {}_1n_2 &= \frac{v_1}{v_2} && \text{(Definition of relative index)} \\ n_1 &= \frac{c}{v_1} \implies v_1 = \frac{c}{n_1} && \text{(Absolute index of medium 1)} \\ n_2 &= \frac{c}{v_2} \implies v_2 = \frac{c}{n_2} && \text{(Absolute index of medium 2)} \\ {}_1n_2 &= \frac{c/n_1}{c/n_2} && \text{(Substitute velocities)} \\ {}_1n_2 &= \frac{n_2}{n_1} && \text{(Final relative index formula)} \end{aligned}

Snell's law

n1sin⁡(Θ1)=n2sin⁡(Θ2)n_{1}\sin(\Theta_{1})=n_{2}\sin(\Theta_{2})

chaining

n13=n12×n23(The Chaining Law)n3n1=(n2n1)×(n3n2)(Explanation with absolute refractive indices)\begin{aligned} n_{13} &= n_{12} \times n_{23} && \text{(The Chaining Law)} \\ \frac{n_3}{n_1} &= \left(\frac{n_2}{n_1}\right) \times \left(\frac{n_3}{n_2}\right) && \text{(Explanation with absolute refractive indices)} \end{aligned}

Critical Angle

  • the critical angle c of a pair of media is the angle of incidence in the optically denser medium when the angle of refraction in the optically less dense medium is 90°.
sin⁡(c)=nrarendense(General Critical Angle)sin⁡(c)=1ndense(If rare medium is air/vacuum, n=1)ndense=1sin⁡(c)(Rearranged to find index of the dense medium)\begin{aligned} \sin(c) &= \frac{n_{\text{rare}}}{n_{\text{dense}}} && \text{(General Critical Angle)} \\ \sin(c) &= \frac{1}{n_{\text{dense}}} && \text{(If rare medium is air/vacuum, } n=1 \text{)} \\ n_{\text{dense}} &= \frac{1}{\sin(c)} && \text{(Rearranged to find index of the dense medium)} \end{aligned}
  • if moving from medium 1 (dense) to medium 2 (less dense)
sin⁡(c)=1n2(If Medium 1 is Dense and Medium 2 is Rare)\begin{aligned} \sin(c) &= {}_1n_2 && \text{(If Medium 1 is Dense and Medium 2 is Rare)} \\ \end{aligned}

other useful formulas

Real vs apparent depth

when standing in air look at a pool(water), glass block, etc, the object is shallower appears shallower than it really is

ndense=Real DepthApparent Depth(Viewing from rare to dense)\begin{aligned} n_{\text{dense}} &= \frac{\text{Real Depth}}{\text{Apparent Depth}} && \text{(Viewing from rare to dense)} \end{aligned}

Parallel glass slab

when light passes through a rectangular block of glass, it bends towards the normal and then away from the normal when it emerges from the glass. The exiting ray is parallel to the original entering ray, but it has shifted to the side. This shift is the Lateral displacement, or Lateral shift (dd or xx)

d=tsin⁡(i−r)cos⁡(r)(Lateral Shift Formula)Where:d=Lateral displacement (distance between the parallel rays)t=Thickness of the glass slabi=Angle of incidencer=Angle of refraction at the first boundary\begin{aligned} d &= \frac{t \sin(i - r)}{\cos(r)} \hspace{1em} \text{(Lateral Shift Formula)} \\ \\ \text{Where:} \\ d &= \text{Lateral displacement (distance between the parallel rays)} \\ t &= \text{Thickness of the glass slab} \\ i &= \text{Angle of incidence} \\ r &= \text{Angle of refraction at the first boundary} \end{aligned}

Apparent Shift

when placing a glass slab directly on a piece of paper, it appears to have moved upwards. The length of this upward shift (ss) is given by

s=t(1−1n)s = t \left(1 - \frac{1}{n}\right)

(Where tt is the thickness of the slab and nn is the refractive index of the slab).

Lenses

caseimage descriptionimageExample
Beyond 2freal
inverted
dimished
between f and 2f
IMG-20260403230430245
Camera
at 2freal
inverted
same size
at 2f
IMG-20260403230430349
printer
between f and 2freal
inverted
magnified
beyond 2f
IMG-20260403230435250
at fat infinity
IMG-20260403230430444
less than fvirtual
magnified
upright
same side of lens as object
IMG-20260403230430414
magnifying glass

other cases

caseimageExample
at f and light comes out perfectly parallel
IMG-20260403230431679
lighthouses
torchlights
object at infinity
IMG-20260403230430241
basic telescope
magnifying glass "burning leaf"
object at infinity (off axis)
IMG-20260403230430257
Camera lenses
Human eye

The Thin Lens & Magnification Equations

1f=1do+1di\frac{1}{f} = \frac{1}{d_o} + \frac{1}{d_i} m=hiho=−didom = \frac{h_i}{h_o} = -\frac{d_i}{d_o}

VariableWhat it isPositive (+) Means…Negative (-) Means…
ffFocal LengthConvex Lens (Converging)Concave Lens (Diverging)
dod_oObject DistanceReal Object (Standard)Virtual Object (Very rare)
did_iImage DistanceReal Image (Opposite side of lens)Virtual Image (Same side as object)
mmMagnificationUpright Image (Same orientation)Inverted Image (Upside down)
Directions

  • Treat the exact center of the lens (the optical center) as the origin (0,0)(0,0) on a graph.
  • Horizontal: Light travels left to right. Anything the light physically passes through to the right side is a Real (+) distance.
  • Vertical: Above the axis is positive (+), below the axis is negative (-).

Alternative Forms

To find Image Distance (did_i):

di=dofdo−fd_i = \frac{d_o f}{d_o - f}

To find Object Distance (dod_o):

do=difdi−fd_o = \frac{d_i f}{d_i - f}

To find Focal Length (ff): f=dodido+dif = \frac{d_o d_i}{d_o + d_i}


Example

IMG-20260403230442772
  • ff is (+) because it is a convex lens.
  • dod_o is (+) because the object is sitting on the left side.
  • did_i is (+) because the image formed on the right side.
  • hoh_o is (+) because your starting arrow points up.
  • hih_i is (-) because your final image arrow points down.
  • mm is (-) because the image is upside down.
    • m = -1 as both object and image are at 2f2f
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